View unanswered posts | View active topics It is currently Tue Jan 31, 2023 10:45 pm



Post new topic Reply to topic  [ 21 posts ]  Go to page 1, 2  Next
 EverQuest Next 
Author Message
Orator

Joined: Mon Oct 04, 2010 4:33 pm
Posts: 549
Location: O'Brandin
Post EverQuest Next
https://www.everquestnext.com/

EverQuest Next wrote:
Everything in EverQuest Next can be destroyed. Crush the ground beneath an enemy's feet — or bury him under an avalanche you created. The world is your weapon.

The land of Norrath changes every day, based on the actions of all players… including you. Cities rise and fall, kings live and die, even the gods may change. You won't want to miss a moment of it!

Our character classes are streamlined and designed to be mixed. Want to be a teleporting rogue or a backstabbing barbarian? The choice is yours!

Your choices will rule your destiny. Do you save a villager's burning farm or choose to do nothing? Do you clear orc camps away from Qeynos or help them destroy the city? You will make your own story — and shape the world for those who follow you.

Have you ever wanted to build a game? Landmark gives you all the tools you need to design anything you can imagine. Your creations could even end up as a part of EverQuest Next.






Sat Aug 03, 2013 4:20 pm
Profile
Gifted Speaker

Joined: Sun Jan 04, 2009 2:29 am
Posts: 342
Post Re: EverQuest Next
Signup for beta http://everquest-next.co.uk/about-everquest-next.html


Day 2 recap http://www.eqnexus.com/2013/08/soe-live ... tly-recap/

  • There are no levels in EverQuest Next. Progression is based on tiers and horizontal gameplay. There are 40 classes to “obtain,” and each is advanced individually once obtained.
  • Player stats are called attributes. Equipment will not provide attributes. Additional attributes will be extremely rare and will require tremendous effort to modify. All attributes will have impactful meaning for all classes.
  • Discovering new classes will occur at varying rates and occur through quest type events and may be restricted by player behavior and the impact of emergent AI.
  • Armor (and the ability to craft intricate armor components) will be a major form of character customization, and many custom items will be recognizable on sight.
  • The ability hotbar will have a maximum of 4 weapon skills and 4 class skills at any given time.
  • Each class comes with 4 class specific skills.
  • Crafting skill will not be advanced by repeatedly making the same item over and over.
  • Crafting components remain useful based on their properties, not on a crafting level.
  • Rallying Calls (public quests) will be ongoing until players on a specific server complete each stage.
  • Player housing will be in game, but no details are available yet.
  • There are at least 6 starting races: High Elf, Dark Elf, Human, Kerra, Dwarf and Ogre – there will be more, but as of yet unannounced.
  • Old school style mage pets are in EverQuest Next
  • Gear system provides 5 visual slots (chest, back, etc.), but each slot is made up of individual components that may also be swapped out.
  • Homage will be paid to the EverQuest franchise through locations, armor – an example used was the Flowing Black Robe.
  • Families of armor can alter your look – not just cloaks, but quivers, etc.
  • Exploration will yield a variety of useful items: i.e. resources, recipes, collections, etc.
  • Storylines will be important, the world will evolve, its occupants will be relatable. In short, “everything matters.”
  • Parts of the environment that are destroyed will be regenerated over time, the speed of which will be determined by population and the extent of the damage done.
  • Gravity will be deadly – every action has a consequence, the same with unsafe travel.
  • The world is vast; travel will require a time investment and a money investment.


Sat Aug 03, 2013 9:40 pm
Profile
Gifted Speaker
User avatar

Joined: Sun Mar 18, 2007 12:41 pm
Posts: 391
Post Re: EverQuest Next
Its an Everquest game. I shall be playing it. Can't wait for Landmark to be released as well.

_________________
Image


Sun Aug 04, 2013 12:27 pm
Profile
Orator
User avatar

Joined: Sat Nov 03, 2007 1:05 am
Posts: 594
Location: The nearest gambling house
Post Re: EverQuest Next
Coming in (infinity)-x years, requiring a brand new four grands rig to run it at 10fps as soon as there's over twenty people in the same zone!


Sun Aug 04, 2013 2:09 pm
Profile
Gifted Speaker
User avatar

Joined: Sun Mar 18, 2007 12:41 pm
Posts: 391
Post Re: EverQuest Next
You are confusing Everquest with Vanguard :-)

Kerhuil wrote:
Coming in (infinity)-x years, requiring a brand new four grands rig to run it at 10fps as soon as there's over twenty people in the same zone!

_________________
Image


Mon Aug 05, 2013 9:51 am
Profile
Orator
User avatar

Joined: Sat Nov 03, 2007 1:05 am
Posts: 594
Location: The nearest gambling house
Post Re: EverQuest Next
Melisande wrote:
You are confusing Everquest with Vanguard :-)

's gotta be the desire to forget we'll all going to once more be dealing with that evil lily-livered bunch of germany-based good-for-nothin' crooks masquerading as a semblance o' a serious publisher that sony confirmed to be partnering with for the european version of this new gig o' theirs, I tell ya!

I jest, nothing can erase the stench of prosieben <hangs head>


Mon Aug 05, 2013 3:46 pm
Profile
Gifted Speaker
User avatar

Joined: Fri Dec 14, 2007 9:03 am
Posts: 416
Location: Heroes of old
Post Re: EverQuest Next
Looking forward to this one and really hoping to see you guys in game!
Assuming they don't do the separated regions nonsense that WoW has..

_________________
Demon to some, angel to others.


Mon Aug 05, 2013 6:56 pm
Profile
Gifted Speaker

Joined: Sun Jan 04, 2009 2:29 am
Posts: 342
Post Re: EverQuest Next
Saroc wrote:
Looking forward to this one and really hoping to see you guys in game!
Assuming they don't do the separated regions nonsense that WoW has..

They are doing seperated regions. SOE handles NA, Prosieben handles EU, and with a european IP-address you can't even register for beta on the NA-site.


Tue Aug 06, 2013 3:15 am
Profile
Gifted Speaker
User avatar

Joined: Fri Dec 14, 2007 9:03 am
Posts: 416
Location: Heroes of old
Post Re: EverQuest Next
Dammit

_________________
Demon to some, angel to others.


Tue Aug 06, 2013 3:21 pm
Profile
Gifted Speaker

Joined: Sun Jan 04, 2009 2:29 am
Posts: 342
Post Re: EverQuest Next
Class system: http://www.eqnexus.com/2013/08/soe-live ... ss-system/

Not happy that they are throwing tanks and healers under the bus.


Wed Aug 07, 2013 1:12 am
Profile
Diplomat

Joined: Mon Mar 19, 2007 9:52 am
Posts: 2045
Location: Theramore Vanguard
Post Re: EverQuest Next
Sicae wrote:
Class system: http://www.eqnexus.com/2013/08/soe-live ... ss-system/

Not happy that they are throwing tanks and healers under the bus.


It sounds very similar to GW2 to me..

_________________
Gilora, Dwarf Shaman


Wed Aug 07, 2013 8:24 am
Profile
Gifted Speaker

Joined: Sun Jan 04, 2009 2:29 am
Posts: 342
Post Re: EverQuest Next
http://www.usgamer.net/articles/reddit- ... -to-answer

"So, let's start." I hit the button, even as we conclude the preliminary introductions. "To clear it up once and for all, are there dedicated healers and tanks or it now more Guild Wars 2 slash The Secret World? Is the Holy Trinity dead?

"Well, I can answer that to some degree. It's.. " Michaels begins, slowly. ".. the dedicated roles of the holy trinity are not going to be present in Everquest Next. There will be different classes and different build that are angled towards some of the roles, so there might be a class or a build or a class that is more tank-ish but you don't NEED that person to accomplish that goal and content. You can go in there without having somebody who is the stereotypical tank."

"It will be impossible for someone to be what you would call a tank in another game - "

Klug interjects, "The combat mechanics work very differently. "

" - Yeah. The combat's very different. There's not the common threat mechanic that people see in MMOs where there is somebody who can generate enough aggro that the NPC will never ever turn away from them." Michael finishes.


Thu Aug 08, 2013 5:39 pm
Profile
Diplomat

Joined: Mon Mar 19, 2007 9:52 am
Posts: 2045
Location: Theramore Vanguard
Post Re: EverQuest Next
So it will probably be a zerg then like GW2, unless the supposed AI intelligence they mentioned makes it more interesting?

_________________
Gilora, Dwarf Shaman


Thu Aug 08, 2013 6:37 pm
Profile
Gifted Speaker
User avatar

Joined: Sun Mar 18, 2007 12:41 pm
Posts: 391
Post Re: EverQuest Next
One would hope that what GW2 started with their "Holy Trinity is dead!" can be improved upon in EQNext. Just as the trinity was improved upon throughout the last 10 years of other MMO games.

Personally, I think its time we moved on from it.

_________________
Image


Fri Aug 09, 2013 10:16 am
Profile
Gifted Speaker
User avatar

Joined: Fri Dec 14, 2007 9:03 am
Posts: 416
Location: Heroes of old
Post Re: EverQuest Next
Yay!

"Clearing up a few misconceptions about EverQuest Next in Europe and UK," Smedley tweeted. "All players -- including ones from Prosieben -- can play on all servers. If you are from the EU or UK you will go through Prosieben, but [you] will be playing on SOE servers." Says Smed

_________________
Demon to some, angel to others.


Fri Aug 09, 2013 3:16 pm
Profile
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 21 posts ]  Go to page 1, 2  Next


Who is online

Users browsing this forum: No registered users and 2 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum

Search for:
Jump to:  
cron
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group.